Offensive, harrassing or baiting comments will not be tolerated and will be deleted at my discretion.
Comment spam will be deleted.
Please leave a name and either a valid web-site or e-mail address with comments. Comments left without either a valid web-site or e-mail address may be deleted. Atom Feed LiveJournal SyndicationLOLcats feed
There were, of course, other reactions. You can see some of them on display in this thread at Kotaku. For those without the patience to read through, and I don't blame you for not having it, a certain segment of the on-line video gaming community responded to the attack with some variation of "they had it coming." Not because it's a gay site and gays are icky, mind you. But because by specifically setting up the site as being primarily for gay and lesbian gamers, they're setting themselves up for these kinds of attacks. Because they're setting themselves apart. Because they think they're better than you. Because they have to be special. Because it's only about sex. Because they want special rights. Because they want their issues catered to. Because there's no "need" for a gay video game site, because sexuality has nothing to do with video games, and it's not as if all the other video game sites are for straight people.
I don't have to say it, do I? The very fact that the site was attacked in a homophobic manner points out the need for a gay video game site. That people are so used to the heteronormativity of video games that they can't see that, yes, video game sites assume their readership is heterosexual, points to the need for a gay video game site. That the default insult for the teen/post-teen male audience that most video game sites cater to is "gay" or "fag" points to the need for a gay video game site.
Which, in a roundabout way, brings me to comics. Whenever the topic comes up of gay issues in comics, or women's issues in comics, or race issues in comics, the response, very quickly degenerates into that same kind of "why do you think you're special, why do you need to be catered to, there's nothing about comics or the comics industry that's hostile to women, people of color, or gays." There is a certain degree of overlap in the comics community and the video game community; they're both primarily geek-centric activities, after all. And although I've noted before the basic conservative inclinations of nerd-dom at large (coupled with an oddly knee-jerk, unexamined libertarianism), I don't think that's whats really at issue here. Because I don't see this willful cluelessness as something confined to geek-culture, but instead it's something I see in the culture at large. It's a deliberate unwillingness to understand the issues and concerns of minority groups that quickly turns into open hostility towards the very idea of people that are different from the majority wanting to have either their voices heard in the mainstream or to have their own spaces. But I see this unwillingness and hostility especially prominent in geek circles. My initial reaction is that the geeks who feel so threatened already feel so ostracized and out of touch from the mainstream that any thing that threatens to unseat them from their self-imposed status of persecuted martyr must be shouted down. In other words, it's the usual fan entitlement rants as applied to identity politics, only in their world nerds are more disenfranchised than any other group in history.
Or, you know, they're just petty, small-minded jerks. In which case this picture of John Tristram should cause their heads to explode:
Monster Attack Network by Marc Bernardin, Adam Freeman and Nima Sorat, published by AIT/Planet Lar
Ever wondered who cleans up after those giant monster attacks? Or who is responsible for making sure the city gets evacuated? This is the story of the folks responsible for maintaining the safety of the citizens of the tiny island nation of Lapuatu. It's a decidedly high-concept book, with a beautifully calculated appeal to monster movie fans who don't take themselves too seriously in its premise. It's fast-paced, funny and has a frenetically expressionistic art style that's just enough this side of caricature to get the humor and energy of the story right. It's fantastic fun, escapist entertainment, to be brief.
Not going to Comic-Con. Not particularly interested in Comic-Con. Maybe if it were about two hours closer, about one-third to one-half the size, and actually about comic-books instead of selling games, movies and tv shows to nerds, I'd be interested, but everything I ever hear about it suggests that, nope, the closest thing the comics industry has to a trade expo is not for me.
When I went in to pick up my comics on Saturday, I asked Mike where the Kevin Church co-written Cover Girl was, since I didn't see it on the racks. So Mike showed me where they were keeping it:
(No, but seriously, the book's pretty good. And I'm not just saying that because I'm afraid of Kevin. Because, honestly, I'm not. Have you seen him? An asthmatic squirrel could probably take him in a fight.)
I had an uneventful weekend of watching watching Little Britain: Live (how can so many unpleasant characters be so funny?), playing Puzzle Quest (who knew combining Bejeweled with a console-RPG could be addictive?), listening to The Feeling (which I still suspect was unusually emo of me, despite reassurances to the contrary) and reading comics (you know, the multiverse has only been back two weeks, you'd think the fanboys could hold off calling it confusing or a creative failure a bit longer, but no). Pete, meanwhile, spent his weekend driving back from Colorado. I think I got off the better of the two of us. And what did you do this weekend?